![]() You said you were playing without the *LAME* prefix. If this is what you were talking about, sorry, I did it.įrom Trinita’s message (not an easy reading, I have to say), and from your message, I thought you were both leaving the clan, and since somebody has to spend some time with this site (you know, WordPress updates, database upgrades, SPAM clean-up, and keep it in order without interfering, and that one is me), I updated the page. ![]() I never kicked you, but I’m trying again to interpret your message and … maybe (tell me if I’m wrong), by “having been kicked” you were talking about this page and the fact that Trinita and you have been put into the “former members” hall of fame. īig respect to all artists, clans and players of smoking guns. Make sure checking the homepage with more information and downloads, beta games, movies…. Improvements to the game continue to this day! In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin’ Guns with the blessings of the former team. They released WQ³ beta 2.0 in 2003, after which development all but ceased. It was originally developed by a team known as Iron Claw Interactive. The Smokin’ Guns game started its life under the name of Western Quake³. And to increase the feeling of a “Gunslingers Atmosphere” music tracks and sounds have been adapted to the simulated times. It also includes gametypes and maps inspired mostly from western styled movies. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It is being developed on IoQ3‘s implementation of Id Software IdTECH3 engine. Smokin’ Guns is intended to be a recreation of the “Old West’s” great atmosphere. You don’t know? A shame! So time for a little lesson:
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